Difference between revisions of "Lightning Damage"

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Lightning damage is a type of [[Air Damage]] that produces a greater than normal proportion of [[Shock]] - meaning that it is typically not quite as dangerous as it seems. When a character suffers from Lightning damage two thirds (round up) of the resulting [[Injury Penalty]] is taken as Shock rather than half - so the resulting [[Damage Penalty]] is only one third (round down) of the total injury.
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Lightning damage is a type of [[Energy Damage]] that produces a greater than normal proportion of [[Shock]] - meaning that it is typically not quite as dangerous as it seems.  
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When a character suffers from Lightning damage two thirds (round up) of the resulting [[Injury Penalty]] is taken as Shock rather than half - so the resulting [[Damage Penalty]] is only one third (round down) of the total injury.
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Lightning is associated with the Element of Air, so any effect that modifies [[Air Damage]] also affects Lightning Damage.  
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]

Revision as of 16:35, 28 April 2009

Lightning damage is a type of Energy Damage that produces a greater than normal proportion of Shock - meaning that it is typically not quite as dangerous as it seems.

When a character suffers from Lightning damage two thirds (round up) of the resulting Injury Penalty is taken as Shock rather than half - so the resulting Damage Penalty is only one third (round down) of the total injury.

Lightning is associated with the Element of Air, so any effect that modifies Air Damage also affects Lightning Damage.