Kick
Revision as of 15:24, 25 April 2009 by Benethyarr (talk | contribs)
Kicks are counted as a Swinging Attack, doing Very Blunt damage equal to the attacker's Strength plus 50% (round up) by default. They suffer from an additional -2 AM when Aiming for Locations above Groin. If your opponent succeeds in parrying or guarding your kick then you are knocked somewhat off-balance and receive a -1 AM to all defences until your next turn.