Difference between revisions of "Kick"

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<b>[[Ability]] Type:</b> [[Attack]]<br />
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<b>Related [[Skill]]:</b> [[Melee Combat]]<br />
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Kicks are counted as a [[Swinging Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] plus 50% (round up) by default. They suffer from an additional -2 [[AM]] when [[Aiming for Location]]s above [[Hit Locations|Groin]]. If your opponent succeeds in [[Parry|parrying]] or [[Guard|guarding]] your kick then you are knocked somewhat off-balance and receive a -1 AM to all defences until your next turn.
 
Kicks are counted as a [[Swinging Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] plus 50% (round up) by default. They suffer from an additional -2 [[AM]] when [[Aiming for Location]]s above [[Hit Locations|Groin]]. If your opponent succeeds in [[Parry|parrying]] or [[Guard|guarding]] your kick then you are knocked somewhat off-balance and receive a -1 AM to all defences until your next turn.
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]

Latest revision as of 22:40, 26 April 2009

Ability Type: Attack
Related Skill: Melee Combat

Kicks are counted as a Swinging Attack, doing Very Blunt damage equal to the attacker's Strength plus 50% (round up) by default. They suffer from an additional -2 AM when Aiming for Locations above Groin. If your opponent succeeds in parrying or guarding your kick then you are knocked somewhat off-balance and receive a -1 AM to all defences until your next turn.