Difference between revisions of "Jab"

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[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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[[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Unarmed Attack]]

Revision as of 16:19, 25 April 2009

Cost: 1
Ability Type: Attack
Related Skill: Melee Combat
Prerequisites: Martial Arts Training

This fast punch is good for testing enemy defences or getting a quick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC modifier.