Difference between revisions of "Jab"

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<b>Cost:</b> 1<br />
 
<b>Cost:</b> 1<br />
<b>[[]] Type:</b> [[Attack]]<br />
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<b>[[Ability]] Type:</b> [[Attack]]<br />
 
<b>Related [[Skill]]:</b> [[Melee Combat]]<br />
 
<b>Related [[Skill]]:</b> [[Melee Combat]]<br />
 
<b>Prerequisites:</b> [[Martial Arts Training]] <br />
 
<b>Prerequisites:</b> [[Martial Arts Training]] <br />
  
This fast punch is good for testing enemy defences or getting a quick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC modifier.
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This fast [[Punch]] is good for testing enemy defences or getting a quick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC modifier.
  
  
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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[[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Unarmed Combat Moves]]

Latest revision as of 22:34, 26 April 2009

Cost: 1
Ability Type: Attack
Related Skill: Melee Combat
Prerequisites: Martial Arts Training

This fast Punch is good for testing enemy defences or getting a quick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC modifier.