Difference between revisions of "Jab"
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Revision as of 12:49, 25 April 2009
Cost: 1
[[]] Type: Attack
Related Skill: Melee Combat
Prerequisites: Martial Arts Training
This fast punch is good for testing enemy defences or getting a quick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC modifier.