Difference between revisions of "Hidden Depths"

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(This now replaces Nymph's Blessing completely)
 
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<b>[[Ability]] Type:</b> [[Spell]], Difficulty 17<br />
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<b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br />
<b>Provided By:</b> [[Advanced Aquakinetics]]
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<b>Provided By:</b> [[Common Aquakinetics]]
  
 
<b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
 
<b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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An enhanced version of [[Nymph's Blessing]] that allows its caster to blend in naturally with any underwater environment, aiding all [[Stealth]] checks while submerged - and to a lesser extent whilst walking on water. The various benefits of Nymph's Blessing: breathing and moving freely underwater, walking on water and bonuses to [[Athletics]]: [[Swimming]] checks are also retained and in addition the spell optionally grants a bonus to swimming speed by magically driving the caster through the water.
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Providing its caster with an immediate affinity for acting underwater, Hidden Depths allows him to breath and act freely there – completely eliminating all penalties normally associated with moving and fighting underwater and granting bonuses to [[Stealth]] and [[Athletics]]: [[Swimming]] checks.  When provided with additional [[Power]] the spell can also drive him through the water with considerable speed – providing a significant bonus to [[Movement Speed|Swimming Movement]].
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In addition a mage affected by Hidden Depths can walk on water, and since it can be cast reflexively he need never even get his feet wet. Although moving on the surface does not provide the same degree of concealment as remaining submerged, the casters footfalls are nevertheless rendered completely silent which can still aid Stealth considerably.
  
 
<b>Water Breathing:</b> Can breath normally while fully submerged<br />
 
<b>Water Breathing:</b> Can breath normally while fully submerged<br />

Latest revision as of 17:58, 20 July 2009

Ability Type: Spell, Difficulty 16
Provided By: Common Aquakinetics

Spell Type: Elemental, Water
Form: Contained
Function: Movement, Utility
Power Cost: Minimal to 4
Duration: Maintainable
Notes: Reflex


Providing its caster with an immediate affinity for acting underwater, Hidden Depths allows him to breath and act freely there – completely eliminating all penalties normally associated with moving and fighting underwater and granting bonuses to Stealth and Athletics: Swimming checks. When provided with additional Power the spell can also drive him through the water with considerable speed – providing a significant bonus to Swimming Movement.

In addition a mage affected by Hidden Depths can walk on water, and since it can be cast reflexively he need never even get his feet wet. Although moving on the surface does not provide the same degree of concealment as remaining submerged, the casters footfalls are nevertheless rendered completely silent which can still aid Stealth considerably.

Water Breathing: Can breath normally while fully submerged
Underwater Actions: Eliminates the Underwater Action Penalty
Water Walking Effect: Can move on water as though it were a solid surface
Athletics: Swimming Bonus: +5
Underwater Stealth Bonus: +4
Water Walking Stealth Bonus: +2 (doubled versus hearing)
Swimming Movement Bonus: +0 (Minimal), or +3 x Power