Difference between revisions of "Headbutt"

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Headbutts are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] by default. They default to hitting the [[Hit Locations|Face]] and reduce the normal penalty for [[Aiming for Location|aiming]] for Skull or Eye by 3. However, they suffer quadruple the normal penalty for locations below Chest and double for anywhere else. Headbutts can be used by both parties while [[Grapple|grappling]] and suffer from an intrinsic -2 [[AM]] except when used during an ongoing [[Grapple]] or [[Hold]].
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Headbutts are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] by default. They default to hitting the [[Hit Locations|Face]] and reduce the normal penalty for [[Aiming for Location|aiming]] for Skull or Eye by 3. However, they suffer quadruple the normal penalty for locations below Chest and double for anywhere else. Headbutts can be used by both parties while grappling and suffer from an intrinsic -2 [[AM]] except when used during an ongoing [[Grapple]] or [[Hold]].
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]

Revision as of 16:06, 25 April 2009

Headbutts are counted as a Thrusting Attack, doing Very Blunt damage equal to the attacker's Strength by default. They default to hitting the Face and reduce the normal penalty for aiming for Skull or Eye by 3. However, they suffer quadruple the normal penalty for locations below Chest and double for anywhere else. Headbutts can be used by both parties while grappling and suffer from an intrinsic -2 AM except when used during an ongoing Grapple or Hold.