Guiding Wind

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Ability Type: Spell, Difficulty 15
Provided By: Common Aerokinetics

Spell Type: Elemental, Air
Form: Aura
Function: Offensive
Power Cost: Special (1/4 of weapon's Weight, Draw Weight, Reload Strength or Recoil, round up)
Duration: Maintainable


This spell surrounds its caster in an aura of tiny wind phantasms, pseudo-spiritual beings that mimic the ghostly form of common Sylphs and which can use their mastery of the air to guide and power any ranged attacks their master makes. Both conventional ranged weapons and Thrown Weapon attacks can be enhanced by the spell.

Projectile Speed Bonus: Automatically count as Fast Projectiles
Accuracy Bonus: +1 AM
Range Bonus: +20%