Difference between revisions of "Grapple & Trip"

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<b>Related [[Skill]]:</b> [[Melee Combat]]<br />
 
<b>Related [[Skill]]:</b> [[Melee Combat]]<br />
  
One of the simplest combination attacks imaginable, Grapple & Trip functions exactly as the name suggests – allowing you to use the leverage provided by grabbing your opponent in order to almost guarantee a successful trip attempt. Any time you succeed in initiating a [[Grapple]] you can follow up with a [[Trip]] attack in the same turn without [[Multiple Attack Penalty|penalising]] either attack. This ability cannot be applied to [[Hold]] attacks or to an ongoing [[Grapple]].
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One of the simplest combination attacks imaginable, Grapple & Trip functions exactly as the name suggests – allowing you to use the leverage provided by grabbing your opponent in order to almost guarantee a successful trip attempt. Any time you succeed in initiating a [[Grapple]] you can follow up with a [[Trip]] attack in the same turn without [[Multiple Attack Penalty|penalising]] either attack. This ability cannot be applied to [[Hold]] attacks or to an ongoing Grapple.
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]

Latest revision as of 00:08, 27 April 2009

Ability Type: Combo Attack
Related Skill: Melee Combat

One of the simplest combination attacks imaginable, Grapple & Trip functions exactly as the name suggests – allowing you to use the leverage provided by grabbing your opponent in order to almost guarantee a successful trip attempt. Any time you succeed in initiating a Grapple you can follow up with a Trip attack in the same turn without penalising either attack. This ability cannot be applied to Hold attacks or to an ongoing Grapple.