Difference between revisions of "Exceptional Toughness"

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<b>Prerequisites:</b> [[Increased Toughness]], and Resistance 7 or Resistance 5 and [[Melee Combat]] 6<br />
 
<b>Prerequisites:</b> [[Increased Toughness]], and Resistance 7 or Resistance 5 and [[Melee Combat]] 6<br />
  
Even by the standards of other warriors, you are unusually hardy and resistant to damage. This ability increases your effective [[Stats|Physique]] by 15% (round up), or gives a straight +2 – whichever is greater, for purposes of resisting damage and allows you to ignore the first two points of [[Shock]] whenever you are injured. These bonuses replace those provided by Increased Toughness.
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Even by the standards of other warriors, you are unusually hardy and resistant to damage. This ability increases your effective [[Stats|Toughness]] by 15% (round up), or gives a straight +2 – whichever is greater, and allows you to ignore the first two points of [[Shock]] whenever you are injured. These bonuses replace those provided by Increased Toughness.
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]

Revision as of 13:06, 14 August 2011

Cost: 15
Ability Type: Passive Ability
Related Skill: Resistance
Prerequisites: Increased Toughness, and Resistance 7 or Resistance 5 and Melee Combat 6

Even by the standards of other warriors, you are unusually hardy and resistant to damage. This ability increases your effective Toughness by 15% (round up), or gives a straight +2 – whichever is greater, and allows you to ignore the first two points of Shock whenever you are injured. These bonuses replace those provided by Increased Toughness.