Displacement

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Ability Type: Spell, Difficulty 21
Provided By: Teleportation

Spell Type: Astral, Teleportation
Form: Contained
Function: Teleport, Defensive
Power Cost: 1 to 8
Duration: Fleeting
Notes: Reflex


Mostly useful in a defensive capacity, this extremely short-rang form of teleportation is very quick to cast and creates its own Astral Beacons at both the departure and arrival point – meaning that it can be cast without any prior planning. Displacement cannot be used to make interplanar jumps.

Displacement's destination point can be anywhere within it's maximum range and there is no requirement for the caster to be able to see this location before jumping. However, if there is insufficient room for him at the target site then the spell simply fails – leaving him exactly where he was.

Jump Bandwidth: Caster only
Maximum Intraplanar Jump Range: 10m x Power
Departure Point Beacon Duration: 1 minute x Power
Arrival Point Beacon Duration: 1 minute x Power