Difference between revisions of "Damage Category"

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<li>-2 DC: damage x 1/3 (round down)</li>
 
<li>-2 DC: damage x 1/3 (round down)</li>
 
<li>-1 DC: damage x 2/3 (round down)</li>
 
<li>-1 DC: damage x 2/3 (round down)</li>
 +
<li>0 DC: damage is unmodified</li>
 
<li>+1 DC: damage x 1.5 (round up)</li>
 
<li>+1 DC: damage x 1.5 (round up)</li>
 
<li>+2 DC: damage x 2 (round up)</li>
 
<li>+2 DC: damage x 2 (round up)</li>

Latest revision as of 00:00, 27 April 2009

Damage Category (DC) is a relative measure of how effective a given instance of damage is, with Damage Category modifiers often applied by to the raw damage dealt by a given weapon or effect by Abilities, Spells or other circumstances. DC modifiers stack, and positive and negative modifiers cancel one another out on a one-for-one basis. Once all modifiers have been applied, the final Damage Category then affects the damage dealt as follows:

  • -3 DC: 0 damage dealt
  • -2 DC: damage x 1/3 (round down)
  • -1 DC: damage x 2/3 (round down)
  • 0 DC: damage is unmodified
  • +1 DC: damage x 1.5 (round up)
  • +2 DC: damage x 2 (round up)
  • +3 DC: damage x 2.5 (round up)
  • etc.