Difference between revisions of "Damage Category"
Benethyarr (talk | contribs) |
Benethyarr (talk | contribs) m |
||
Line 5: | Line 5: | ||
<li>-2 DC: damage x 1/3 (round down)</li> | <li>-2 DC: damage x 1/3 (round down)</li> | ||
<li>-1 DC: damage x 2/3 (round down)</li> | <li>-1 DC: damage x 2/3 (round down)</li> | ||
+ | <li>0 DC: damage is unmodified</li> | ||
<li>+1 DC: damage x 1.5 (round up)</li> | <li>+1 DC: damage x 1.5 (round up)</li> | ||
<li>+2 DC: damage x 2 (round up)</li> | <li>+2 DC: damage x 2 (round up)</li> |
Latest revision as of 00:00, 27 April 2009
Damage Category (DC) is a relative measure of how effective a given instance of damage is, with Damage Category modifiers often applied by to the raw damage dealt by a given weapon or effect by Abilities, Spells or other circumstances. DC modifiers stack, and positive and negative modifiers cancel one another out on a one-for-one basis. Once all modifiers have been applied, the final Damage Category then affects the damage dealt as follows:
- -3 DC: 0 damage dealt
- -2 DC: damage x 1/3 (round down)
- -1 DC: damage x 2/3 (round down)
- 0 DC: damage is unmodified
- +1 DC: damage x 1.5 (round up)
- +2 DC: damage x 2 (round up)
- +3 DC: damage x 2.5 (round up)
- etc.