Critical
Revision as of 23:46, 28 April 2009 by Benethyarr (talk | contribs)
A Critical is called whenever the 2d6 roll associated with a Skill Check or Stat Check results in a natural 12. Criticals provoke a second 2d6 roll, with the result added to the check's total. It is not possible to Fumble this additional roll - but it is possible to Critical again, so adding yet another roll to the total, and so on.