Difference between revisions of "Critical"

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A Critical is called whenever a the 2d6 roll associated with a [[Skill Check]] or [[Stat Check]] results in a natural 12. Criticals provoke a second 2d6 roll, with the result added to the check's total. It is not possible to [[Fumble]] this additional roll - but it is possible to Critical again, so adding yet another roll to the total, and so on.
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A Critical is called whenever the 2d6 roll associated with a [[Skill Check]] or [[Stat Check]] results in a natural 12. Criticals provoke a second 2d6 roll, with the result added to the check's total. It is not possible to [[Fumble]] this additional roll - but it is possible to Critical again, so adding yet another roll to the total, and so on.
  
  
 
[[Category: System]][[Category: Playing the Game]]
 
[[Category: System]][[Category: Playing the Game]]

Latest revision as of 23:46, 28 April 2009

A Critical is called whenever the 2d6 roll associated with a Skill Check or Stat Check results in a natural 12. Criticals provoke a second 2d6 roll, with the result added to the check's total. It is not possible to Fumble this additional roll - but it is possible to Critical again, so adding yet another roll to the total, and so on.