Difference between revisions of "Critical"

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Revision as of 23:38, 28 April 2009

A Critical is called whenever a the 2d6 roll associated with a Skill Check or Stat Check results in a natural 12. Criticals provoke a second 2d6 roll, with the result added to the check's total. It is not possible to Fumble this additional roll - but it is possible to Critical again, so adding yet another roll to the total, and so on.