Difference between revisions of "Berserker Swing"

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<b>Prerequisites:</b> [[Vicious Cut]] and Melee Combat 5<br />
 
<b>Prerequisites:</b> [[Vicious Cut]] and Melee Combat 5<br />
  
This terrifying wind-up attack is slow and far from precise, but inflicts horrendous damage if it strikes true. Berserker Swing has +2 [[DC]] and grants a +1 bonus to [[Intimidation]], however it also suffers -4 [[AM]] and a -1 penalty to [[Initiative]]. It can be combined with any melee weapon Swing attack but can only be used while in the [[Aggressive Melee]] [[Stance|stance]].
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This terrifying wind-up attack is slow and far from precise, but inflicts horrendous damage if it strikes true. Berserker Swing has +2 [[DC]] and grants a +1 bonus to [[Intimidation]], however it also suffers -4 [[AM]] and a -1 penalty to [[Initiative]]. It can be combined with any melee weapon [[Swinging Attack|Swing]] attack but can only be used while in the [[Aggressive Melee]] [[Stance|stance]].
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]

Latest revision as of 15:35, 25 April 2009

Cost: 4
Ability Type: Attack
Related Skill: Melee Combat
Prerequisites: Vicious Cut and Melee Combat 5

This terrifying wind-up attack is slow and far from precise, but inflicts horrendous damage if it strikes true. Berserker Swing has +2 DC and grants a +1 bonus to Intimidation, however it also suffers -4 AM and a -1 penalty to Initiative. It can be combined with any melee weapon Swing attack but can only be used while in the Aggressive Melee stance.