Armour-Piercing Type
Revision as of 14:44, 25 April 2009 by Benethyarr (talk | contribs)
All damage has an Armour-Piercing Type, which dictates how it interacts with its target's Armour. Possible types are Piercing, Semi-Piercing, Normal Armour Penetration, Blunt and Very Blunt. If an instance of damage does not specify its type, then it defaults to Normal.