Difference between revisions of "Adrenal Focus"

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(Slightly buffed duration and cut cost to help keep it useful compared to Panic)
 
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<b>Cost:</b> 6<br />
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<b>Cost:</b> 4<br />
 
<b>[[Ability]] Type:</b> [[Focus Ability]]<br />
 
<b>[[Ability]] Type:</b> [[Focus Ability]]<br />
 
<b>Related [[Skill]]:</b> [[Melee Combat]] or [[Athletics]]<br />
 
<b>Related [[Skill]]:</b> [[Melee Combat]] or [[Athletics]]<br />
 
<b>Prerequisites:</b> Melee Combat 4 or Athletics 4<br />
 
<b>Prerequisites:</b> Melee Combat 4 or Athletics 4<br />
  
A rush of adrenaline can sometimes be as confusing as it is helpful, making your actions vague and jerky as you hit the edge of [[Panic]]. With experience though, and a little extra concentration, you can make it work for you – focussing intently on your surrounding and seeming to slow down time. Adrenal Focus allows you to [[Burning Willpower|spend]] 1 [[Stats|Willpower]] in order to gain a +2 bonus to your [[Stats|Dexterity]] and 1 point of [[Shock Resistance]] for a turn; although it also applies a -1 penalty to your [[Stats|Intelligence]] and [[Stats|Empathy]] as you shut out all distractions and your instincts take over. You may activate Adrenal Focus at any time, with the bonus and penalties lasting until the start of your next turn (if activated in your own turn) or until the end of your next turn (if activated between turns).  
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A rush of adrenaline can sometimes be as confusing as it is helpful, making your actions vague and jerky as you hit the edge of [[Panic]]. With experience though, and a little extra concentration, you can make it work for you – focussing intently on your surrounding and seeming to slow down time. Adrenal Focus allows you to [[Burning Willpower|spend]] 1 [[Stats|Willpower]] in order to gain a +2 bonus to your [[Stats|Dexterity]] and 1 point of [[Shock Resistance]] for a turn; although it also applies a -1 penalty to your [[Stats|Intelligence]] and [[Stats|Empathy]] as you shut out all distractions and your instincts take over. You may activate Adrenal Focus at any time, with the effect lasting until the end of your next turn.
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]

Latest revision as of 00:29, 3 May 2009

Cost: 4
Ability Type: Focus Ability
Related Skill: Melee Combat or Athletics
Prerequisites: Melee Combat 4 or Athletics 4

A rush of adrenaline can sometimes be as confusing as it is helpful, making your actions vague and jerky as you hit the edge of Panic. With experience though, and a little extra concentration, you can make it work for you – focussing intently on your surrounding and seeming to slow down time. Adrenal Focus allows you to spend 1 Willpower in order to gain a +2 bonus to your Dexterity and 1 point of Shock Resistance for a turn; although it also applies a -1 penalty to your Intelligence and Empathy as you shut out all distractions and your instincts take over. You may activate Adrenal Focus at any time, with the effect lasting until the end of your next turn.