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- <b>Cost:</b> 5<br /> ...onic's Power is no longer sufficient to meet the contained spell's Minimum Power requirement, then the tonic becomes useless.2 KB (415 words) - 12:20, 24 April 2009
- <b>Cost:</b> 5<br /> ...ive [[Power]] of tonics you create is equal to 75% (round normally) of the Power you invested in their creation. In addition your Alchemy check to create to790 bytes (123 words) - 12:22, 24 April 2009
- <b>Cost:</b> 5<br /> ...d [[Contained]] spells and any combination of the three), and all of the [[Power]] you invest in their creation is reflected in their effect. Your Alchemy c692 bytes (100 words) - 12:29, 24 April 2009
- <b>Cost:</b> 5<br /> ...jectile]] spells can be held in a basic casting powders, with 75% of the [[Power]] invested in their creation (round normally) reflected in the spell effect3 KB (450 words) - 12:27, 24 April 2009
- <b>Cost:</b> 5<br /> ...a combination of the two) and your powders now gain the full benefit of [[Power]] invested in them. In addition your Alchemy skill is unpenalised when mixi740 bytes (103 words) - 17:42, 27 April 2009
- <b>Cost:</b> 5<br /> ...visibly glow – providing [[Illumination]] equal to 10% of the spell's [[Power]] (round up).2 KB (292 words) - 21:33, 4 July 2009
- <b>Cost:</b> 5<br /> ...s works in exactly the same way as attuning [[Focus Rune]]s, except that a Power Rune takes up two [[Rune Slot]]s.985 bytes (157 words) - 21:34, 4 July 2009
- <b>Cost:</b> 3<br /> ...with the [[Drain]] attribute or by [[Burning Willpower]] to gain magical [[Power]] or activate a [[Focus Ability]], for example) every half hour (instead of1 KB (157 words) - 17:17, 1 May 2009
- <b>Cost:</b> 4<br /> ..., moving with greater speed, confidence and power for a few seconds at the cost of tiring yourself badly. The adrenaline coursing through your system also1 KB (164 words) - 23:32, 2 May 2009
- <b>Cost:</b> 6<br /> Throwing subtly to the wind, this attack concentrates on putting as much power as possible behind a cutting attack without compromising speed. Vicious Cut532 bytes (78 words) - 14:36, 25 April 2009
- <b>Cost:</b> 1<br /> ...uick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC517 bytes (77 words) - 21:34, 26 April 2009
- <b>Cost:</b> 3<br /> Rather than relying on aggression and power, this elegant technique focuses on speed and accuracy – allowing a rapid726 bytes (110 words) - 14:35, 25 April 2009
- <b>Cost:</b> 10<br /> <b>Prerequisites:</b> [[First Aid]] 5 and [[Power Strike]]<br />1 KB (232 words) - 15:52, 25 April 2009
- <b>Cost:</b> 4<br /> ...but are harder than normal to [[Parry]] (-1 AM) because of their speed and power.820 bytes (129 words) - 15:06, 27 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Shock Healed:</b> 1 (Minimal), or 2 x [[Power]]810 bytes (112 words) - 16:42, 29 April 2009
- ...Cannot be applied to spells whose Maximum Power Cost is normally [[Minimal Power|Minimal]].485 bytes (64 words) - 16:57, 27 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>[[Illumination]]:</b> 1 (Minimal), or 2 x [[Power]]708 bytes (95 words) - 14:24, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal]]<br />767 bytes (102 words) - 14:24, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Damage:</b> 4 [[Damage Types|Fire]] (Minimal), or [[Power]] x 8 Fire<br />842 bytes (118 words) - 14:25, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Affected Volume:</b> Sphere with 1m radius (Minimal), or 2m x [[Power]].995 bytes (149 words) - 14:25, 29 April 2009