Difference between revisions of "Skills"

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Each Skill covers a fairly broad area, and is primarily dependant on one of the character's [[Stats]]. Whenever a character attempts something a challenging task, or has a chance to spot a clue or remember a relevant fact, the GM may require a [[Skill Check]] to determine the outcome.
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Each Skill covers a fairly broad area, and is primarily dependant on one of the character's [[Stats]]. Whenever a character attempts a challenging task, or has a chance to spot a clue or remember a relevant fact, the GM may require a [[Skill Check]] to determine the outcome.
  
 
Like Stats, Skills are normally rated from 1 to 10 - however they cannot exceed the level of the Stat that they are based on.
 
Like Stats, Skills are normally rated from 1 to 10 - however they cannot exceed the level of the Stat that they are based on.

Revision as of 17:43, 20 April 2009

Each Skill covers a fairly broad area, and is primarily dependant on one of the character's Stats. Whenever a character attempts a challenging task, or has a chance to spot a clue or remember a relevant fact, the GM may require a Skill Check to determine the outcome.

Like Stats, Skills are normally rated from 1 to 10 - however they cannot exceed the level of the Stat that they are based on.

Buying a Skill at level 1 costs 1 point. Increasing a Skill to the next level costs a number of points equal to its current level. For example: increasing a skill from 2 to 3 costs 2 points, from 4 to 5 costs 4 points, etc.

Some skills are more difficult to learn than normal, as indicated by a Difficulty Modifier listed in brackets following the name of the skill - such as Spellcasting (4). Skills of this kind multiply the normal cost for buying each level by the Difficulty Modifier. For example: buying Spellcasting at level 1 costs 4 points instead of 1, and increasing it from level 3 to level 4 costs 12 points instead of just 3 - due to Spellcasting's Difficulty Modifier of 4.


Intelligence Skills

  • Alchemy (2)
  • Awareness (2)
  • Crafting (2)
  • Farming & Herding
  • First Aid
  • General Knowledge (2)
  • Linguistics
  • Navigation
  • Seafaring
  • Survival
  • Tactics


Empathy Skills

  • Acting
  • Art
  • Cooking
  • Social Skills
  • Song & Dance
  • Spellcasting (4)


Willpower Skills

  • Intimidation
  • Meditation
  • Resistance


Dexterity Skills

  • Athletics (2)
  • Melee Combat (2)
  • Ranged Combat (2)
  • Riding
  • Stealth (2)
  • Thievery


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