Difference between revisions of "Stats"

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(Added Toughness as a distinct Secondary Stat, based on Physique.)
 
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There are also two secondary Stats that are based on the above primaries. These are calculated from certain primary Stats and are affected by any modifiers that are applied to those primaries, although can also be affected separately.
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There are also three secondary Stats that are based on the above primaries. These are calculated from certain primary Stats and are affected by any modifiers that are applied to those primaries, although can also be affected separately.
  
 
<b>Movement (Move)</b><br />
 
<b>Movement (Move)</b><br />
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<b>Strength (Str)</b><br />
 
<b>Strength (Str)</b><br />
 
&nbsp; &nbsp;Measures the character's overall strength. Based on the character's Physique.
 
&nbsp; &nbsp;Measures the character's overall strength. Based on the character's Physique.
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<b>Toughness (Tough)</b><br />
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&nbsp; &nbsp; Measures the character's resistance to damage. Based on the character's Physique.
  
  

Latest revision as of 12:02, 14 August 2011

There are five primary Stats in Dragonsilver, listed as follows:

Intelligence (Int)
    Measures the character's capacity for rational thought as well as their ability to memorise information.

Empathy (Emp)
    Measures the character's ability to understand and relate to others, as well as their intuition.

Willpower (Will)
    Measures the character's bravery and force of character.

Dexterity (Dex)
    Measures the character's coordination and reaction speed.

Physique (Phys)
    Measures the character's strength, resilience and overall state of health.


These Stats range from 1 to 10, and default to 5 - which is considered human average. They can be increased by paying points, or can be reduced below 5 in order to gain extra points to spend elsewhere.

Stat Level 1 2 3 4 5 6 7 8 9 10
Points Cost -40 -20 -10 -5 0 10 20 40 60 80


There are also three secondary Stats that are based on the above primaries. These are calculated from certain primary Stats and are affected by any modifiers that are applied to those primaries, although can also be affected separately.

Movement (Move)
   Determines the character's Movement Speed. Based on the average of Phys and Dex, round up.

Strength (Str)
   Measures the character's overall strength. Based on the character's Physique.

Toughness (Tough)
    Measures the character's resistance to damage. Based on the character's Physique.


Both primary and secondary Stats are often modified by the character's Racial Package.


Finally there is a single tertiary stat, which defaults to 1 and is not affected by race.

Concentration (Con)
   Indicates the characters ability to split his concentration and keep several things in mind at once. Generally Concentration is most important for magic-using characters, since it determines how many Spell, Form, Item and Rune Slots he has.


Concentration cannot be bought up directly, instead it is increased by buying the Enhanced Concentration, Expert Concentration and Concentration Mastery Abilities granted by the Meditation Skill.


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