Difference between revisions of "Ritual of Resurrection"

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(Healing buff)
 
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This slow, powerful ritual is principally useful for resurrecting those who suffered grievous wounds before their death, but is also a safer and easier spell to cast than [[Spark of Life]]. When the ritual begins the target is surrounded by a [[Stasis]]-like effect – guarding their body from further degeneration for the duration of the rite, then life energy is slowed poured into the corpse – gradually restoring it before drawing the spirit back inside. Half the target's [[Wound Penalty]] (before healing) is added to the difficulty of the spell.
 
This slow, powerful ritual is principally useful for resurrecting those who suffered grievous wounds before their death, but is also a safer and easier spell to cast than [[Spark of Life]]. When the ritual begins the target is surrounded by a [[Stasis]]-like effect – guarding their body from further degeneration for the duration of the rite, then life energy is slowed poured into the corpse – gradually restoring it before drawing the spirit back inside. Half the target's [[Wound Penalty]] (before healing) is added to the difficulty of the spell.
  
Once the spell's healing effect is applied, the deceased may then attempt a fresh [[Death Save]]. If this is passed he returns to life, but if it is failed he remains dead and the ritual's healing is undone. In either case the caster suffers the listed [[Shock]] effect, though the amount is based on the target's Wound Penalty after factoring in the spell's healing.
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Once the spell's healing effect is applied, the deceased may then attempt a fresh [[Trauma Check]]. If this indicates a result other than [[Death]] then he returns to life (although he may still be [[Knocked Out]] and he cannot achieve a result better than [[Stunned]]), but otherwise he remains dead and the ritual's healing is undone. In either case the caster suffers the listed [[Shock]] effect, though the amount is based on the target's Wound Penalty after factoring in the spell's healing.
  
 
<b>[[Magical Healing|Healing]] Effect:</b> Power x 18<br />
 
<b>[[Magical Healing|Healing]] Effect:</b> Power x 18<br />

Latest revision as of 18:13, 3 July 2009

Ability Type: Spell, Difficulty 18+
Provided By: Resurrection Magic

Spell Type: Essence, Resurrection
Form: Direct Touch
Function: Healing
Power Cost: Special (equal to half of target's Physique, round up)
Duration: Fleeting
Notes: Ritual (1 hour per Power)


This slow, powerful ritual is principally useful for resurrecting those who suffered grievous wounds before their death, but is also a safer and easier spell to cast than Spark of Life. When the ritual begins the target is surrounded by a Stasis-like effect – guarding their body from further degeneration for the duration of the rite, then life energy is slowed poured into the corpse – gradually restoring it before drawing the spirit back inside. Half the target's Wound Penalty (before healing) is added to the difficulty of the spell.

Once the spell's healing effect is applied, the deceased may then attempt a fresh Trauma Check. If this indicates a result other than Death then he returns to life (although he may still be Knocked Out and he cannot achieve a result better than Stunned), but otherwise he remains dead and the ritual's healing is undone. In either case the caster suffers the listed Shock effect, though the amount is based on the target's Wound Penalty after factoring in the spell's healing.

Healing Effect: Power x 18
Shock Inflicted on Caster: Equal to half target's Wound Penalty (after healing, round up) +3