Difference between revisions of "Gather Power"
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<b>Cost:</b> 5<br /> | <b>Cost:</b> 5<br /> | ||
<b>[[Ability]] Type:</b> [[Passive Ability]]<br /> | <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> | ||
− | <b>Related [[Skill]]:</b> [[ | + | <b>Related [[Skill]]:</b> [[Meditation]]<br /> |
− | <b>Prerequisites:</b> | + | <b>Prerequisites:</b> Meditation 5, and [[Advanced Willpower Channelling]]<br /> |
− | By gathering energy | + | By spending a turn gathering energy you may increase the effective [[Power]] available from any one [[Channel]] by up to 50% (round up to the nearest whole point), though the additional energy gained is in the form of [[Temporary Power]] and is therefore not useful for maintaining spells. |
− | + | Charging counts as an action and causes a visible field of energy to begin to form around you – with the Temporary Power available immediately, and dissipating at the end of your next turn - regardless of whether it was used. | |
[[Category: System]][[Category: Character Generation]][[Category: Abilities]] | [[Category: System]][[Category: Character Generation]][[Category: Abilities]] |
Revision as of 14:33, 6 July 2009
Cost: 5
Ability Type: Passive Ability
Related Skill: Meditation
Prerequisites: Meditation 5, and Advanced Willpower Channelling
By spending a turn gathering energy you may increase the effective Power available from any one Channel by up to 50% (round up to the nearest whole point), though the additional energy gained is in the form of Temporary Power and is therefore not useful for maintaining spells.
Charging counts as an action and causes a visible field of energy to begin to form around you – with the Temporary Power available immediately, and dissipating at the end of your next turn - regardless of whether it was used.