Difference between revisions of "Frozen Touch"
Benethyarr (talk | contribs) |
Benethyarr (talk | contribs) (Depreciated, largely because Ice Armour does the same and more) |
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<b>[[Spell Attributes|Form]]:</b> [[Touch]]<br /> | <b>[[Spell Attributes|Form]]:</b> [[Touch]]<br /> | ||
<b>Function:</b> Offensive<br /> | <b>Function:</b> Offensive<br /> | ||
− | <b>[[Power Cost]]:</b> 1 to | + | <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> |
<b>[[Spell Duration|Duration]]:</b> [[Maintainable]]<br /> | <b>[[Spell Duration|Duration]]:</b> [[Maintainable]]<br /> | ||
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<b>Secondary Melee Weapon Damage:</b> Power x 4 [[DE]] Cold | <b>Secondary Melee Weapon Damage:</b> Power x 4 [[DE]] Cold | ||
+ | This spell is now depreciated, it was always a bit of a niche spell and with [[Ice Armour]] moving to [[Common Aquakinetics]] it simply doesn't serve a purpose any longer. | ||
− | [[Category: System]][[Category: | + | [[Category: System]][[Category: Depreciated Concept]] |
Latest revision as of 17:05, 20 July 2009
Ability Type: Spell, Difficulty 15
Provided By: Common Aquakinetics
Spell Type: Elemental, Water
Form: Touch
Function: Offensive
Power Cost: 1 to 4, Overcharge
Duration: Maintainable
This simple but effective combat spell is well-suited to assassinations and surprise attacks, inflicting considerable Cold Damage with a touch – an especially effective tactic when combined with a Hold attack, since the spell is maintainable. Alternatively it can be used in combination with a melee weapon in order to add a weaker chilling effect to the weapon's own damage.
Direct Touch Damage: Power x 16 Cold
Secondary Melee Weapon Damage: Power x 4 DE Cold
This spell is now depreciated, it was always a bit of a niche spell and with Ice Armour moving to Common Aquakinetics it simply doesn't serve a purpose any longer.