Difference between revisions of "Hard to Kill"

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Latest revision as of 17:46, 5 November 2009

Cost: 6
Ability Type: Focus Ability
Related Skill: Resistance
Prerequisites: Resistance 7 and Stand Tall

Even when the wounds you receive seem sure to be fatal, some spark within you enables you to cling on to life regardless – where lesser men would surely die, you linger on – battered and unconscious but still alive. Hard to Kill can only be activated immediately before making a Trauma Check, for a cost of 1 Willpower. If the result of that check is death, it is commuted to unconsciousness – unless the check's total was 1 or less.