Difference between revisions of "Vampiric Touch"

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<b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br />
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<b>[[Ability]] Type:</b> [[Spell]], Difficulty 17<br />
<b>Provided By:</b> [[Basic Life Magic]]
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<b>Provided By:</b> [[Blood Magic]]
  
<b>Spell Type:</b> [[Essence Magic|Essence]], [[Life Magic]]<br />
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<b>Spell Type:</b> [[Essence Magic|Essence]], [[Blood Magic]]<br />
 
<b>[[Spell Attributes|Form]]:</b> [[Touch]]<br />
 
<b>[[Spell Attributes|Form]]:</b> [[Touch]]<br />
 
<b>Function:</b> Offensive, Healing<br />
 
<b>Function:</b> Offensive, Healing<br />
<b>[[Power Cost]]:</b> 1 to 10<br />
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<b>[[Power Cost]]:</b> 1 to 6, [[Overcharge]]<br />
 
<b>[[Spell Duration|Duration]]:</b> [[Conditionally Maintainable]] (spell ends as soon as Life-Drain effect is triggered)<br />
 
<b>[[Spell Duration|Duration]]:</b> [[Conditionally Maintainable]] (spell ends as soon as Life-Drain effect is triggered)<br />
  
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This significantly enhanced version of [[Drain Life]] smoothly integrates the stolen life-energy into its caster's blood stream, preventing him from suffering any [[Shock]] as a result of the spell's healing effect. In addition the spell is less dependant on direct contact than its predecessor, and will work through clothing or armour. Both the caster and the spell's target must posses blood in order for the spell to function however. Once the spell is cast, any person touched by its caster, or who touches him, becomes victim to the spell's life-draining effect – after which the spell ends.
 
This significantly enhanced version of [[Drain Life]] smoothly integrates the stolen life-energy into its caster's blood stream, preventing him from suffering any [[Shock]] as a result of the spell's healing effect. In addition the spell is less dependant on direct contact than its predecessor, and will work through clothing or armour. Both the caster and the spell's target must posses blood in order for the spell to function however. Once the spell is cast, any person touched by its caster, or who touches him, becomes victim to the spell's life-draining effect – after which the spell ends.
  
<b>Damage Inflicted:</b> Power x 12 [[Life-Drain]]<br />
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<b>Damage Inflicted:</b> [[Power]] x 12 [[Life-Drain Damage|Life-Drain]]<br />
 
<b>Caster [[Magical Healing|Healing]]:</b> Equal to [[Wound Penalty]] inflicted x victim's [[Stats|Phys]]<br />
 
<b>Caster [[Magical Healing|Healing]]:</b> Equal to [[Wound Penalty]] inflicted x victim's [[Stats|Phys]]<br />
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
 
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]

Latest revision as of 17:38, 21 July 2009

Ability Type: Spell, Difficulty 17
Provided By: Blood Magic

Spell Type: Essence, Blood Magic
Form: Touch
Function: Offensive, Healing
Power Cost: 1 to 6, Overcharge
Duration: Conditionally Maintainable (spell ends as soon as Life-Drain effect is triggered)


This significantly enhanced version of Drain Life smoothly integrates the stolen life-energy into its caster's blood stream, preventing him from suffering any Shock as a result of the spell's healing effect. In addition the spell is less dependant on direct contact than its predecessor, and will work through clothing or armour. Both the caster and the spell's target must posses blood in order for the spell to function however. Once the spell is cast, any person touched by its caster, or who touches him, becomes victim to the spell's life-draining effect – after which the spell ends.

Damage Inflicted: Power x 12 Life-Drain
Caster Healing: Equal to Wound Penalty inflicted x victim's Phys