Difference between revisions of "Damage Category"
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Revision as of 22:59, 26 April 2009
Damage Category (DC) is a relative measure of how effective a given instance of damage is, with Damage Category modifiers often applied by to the raw damage dealt by a given weapon or effect by Abilities, Spells or other circumstances. DC modifiers stack, and positive and negative modifiers cancel one another out on a one-for-one basis. Once all modifiers have been applied, the final Damage Category then affects the damage dealt as follows:
- -3 DC: 0 damage dealt
- -2 DC: damage x 1/3 (round down)
- -1 DC: damage x 2/3 (round down)
- +1 DC: damage x 1.5 (round up)
- +2 DC: damage x 2 (round up)
- +3 DC: damage x 2.5 (round up)
- etc.