Difference between revisions of "Laughing Monkey Style"

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<b>Prerequisites:</b> Melee Combat 5 and [[Martial Dodge]]<br />
 
<b>Prerequisites:</b> Melee Combat 5 and [[Martial Dodge]]<br />
  
This traditional martial arts style concentrates on using swift and effective defences to turn an attacker's strength against them. Laughing Monkey Style grants +1 [[AM]] to all [[Martial Arts Training|Martial Arts-based]] defences, gives a +1 bonus to [[Social Skills]] for making taunts and a provides a +1 bonus to Initiative. The style applies a -1 penalty to [[Intimidation]] and a -1 AM to all direct-damage melee attacks however – including unarmed attacks such as punches and kicks, and weapon strikes. Wrestling-type attacks and non-damaging moves such as [[Disarming|disarm attempts]] are not penalised by the style.
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This traditional martial arts style concentrates on using swift and effective defences to turn an attacker's strength against them. Laughing Monkey Style grants +1 [[AM]] to all [[Martial Arts Training|Martial Arts-based]] defences, gives a +1 bonus to [[Social Skills]] for making taunts and a provides a +1 bonus to Initiative. The style applies a -1 penalty to [[Intimidation]] and a -1 AM to all direct-damage melee attacks however – including unarmed attacks such as [[Punch]]es and [[Kick]]s, and weapon strikes. [[Wrestling Moves|Wrestling-type attacks]] and non-damaging moves such as [[Disarming|disarm attempts]] are not penalised by the style.
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]

Latest revision as of 14:09, 25 April 2009

Cost: 3
Ability Type: Stance
Related Skill: Melee Combat
Prerequisites: Melee Combat 5 and Martial Dodge

This traditional martial arts style concentrates on using swift and effective defences to turn an attacker's strength against them. Laughing Monkey Style grants +1 AM to all Martial Arts-based defences, gives a +1 bonus to Social Skills for making taunts and a provides a +1 bonus to Initiative. The style applies a -1 penalty to Intimidation and a -1 AM to all direct-damage melee attacks however – including unarmed attacks such as Punches and Kicks, and weapon strikes. Wrestling-type attacks and non-damaging moves such as disarm attempts are not penalised by the style.