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	<id>https://dsilverwiki.peopleinblack.org.uk/index.php?action=history&amp;feed=atom&amp;title=Shock</id>
	<title>Shock - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dsilverwiki.peopleinblack.org.uk/index.php?action=history&amp;feed=atom&amp;title=Shock"/>
	<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Shock&amp;action=history"/>
	<updated>2026-06-10T21:25:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.7</generator>
	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Shock&amp;diff=6626&amp;oldid=prev</id>
		<title>Benethyarr at 17:57, 3 July 2009</title>
		<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Shock&amp;diff=6626&amp;oldid=prev"/>
		<updated>2009-07-03T17:57:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:57, 3 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their [[Skill Checks]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;including [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stun Saves|Stun]] and [[Death Saves&lt;/del&gt;]] and is fully cumulative with any [[Wound Penalty]] the character may be suffering &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- both in terms of the above penalties, and in terms of provoking Stun and Death Saves&lt;/del&gt;. Where Shock differs from actual damage however is that it fades very quickly due to [[Shock Recovery]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their [[Skill Checks]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;including [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Trauma Check&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s) &lt;/ins&gt;and is fully cumulative with any [[Wound Penalty]] the character may be suffering&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Taking Shock immediately provokes a Trauma Check&lt;/ins&gt;. Where Shock differs from actual damage however is that it fades very quickly due to [[Shock Recovery]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rather than Damage Penalty. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few [[Turn|turns]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rather than Damage Penalty. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few [[Turn|turns]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Benethyarr</name></author>
		
	</entry>
	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Shock&amp;diff=6072&amp;oldid=prev</id>
		<title>Benethyarr at 22:26, 28 April 2009</title>
		<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Shock&amp;diff=6072&amp;oldid=prev"/>
		<updated>2009-04-28T22:26:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:26, 28 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their [[Skill Checks]], including [[Stun Saves|Stun]] and [[Death Saves]] and is fully cumulative with any [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Damage &lt;/del&gt;Penalty]] the character may be suffering - both in terms of the above penalties, and in terms of provoking Stun and Death Saves. Where Shock differs from actual damage however is that it fades very quickly due to [[Shock Recovery]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their [[Skill Checks]], including [[Stun Saves|Stun]] and [[Death Saves]] and is fully cumulative with any [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wound &lt;/ins&gt;Penalty]] the character may be suffering - both in terms of the above penalties, and in terms of provoking Stun and Death Saves. Where Shock differs from actual damage however is that it fades very quickly due to [[Shock Recovery]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rather than Damage Penalty. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few [[Turn|turns]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rather than Damage Penalty. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few [[Turn|turns]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Benethyarr</name></author>
		
	</entry>
	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Shock&amp;diff=6057&amp;oldid=prev</id>
		<title>Benethyarr at 15:46, 28 April 2009</title>
		<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Shock&amp;diff=6057&amp;oldid=prev"/>
		<updated>2009-04-28T15:46:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:46, 28 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their [[Skill Checks]], including [[Stun Saves|Stun]] and [[Death Saves]] and is fully cumulative with any [[Damage Penalty]] the character may be suffering - both in terms of the above penalties, and in terms of provoking Stun and Death Saves. Where Shock differs from actual damage however is that it fades very quickly due to [[Shock Recovery]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their [[Skill Checks]], including [[Stun Saves|Stun]] and [[Death Saves]] and is fully cumulative with any [[Damage Penalty]] the character may be suffering - both in terms of the above penalties, and in terms of provoking Stun and Death Saves. Where Shock differs from actual damage however is that it fades very quickly due to [[Shock Recovery]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rather than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Damage Penalty&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few [[Turn|turns]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rather than Damage Penalty. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few [[Turn|turns]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury &amp;amp; Death]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury &amp;amp; Death]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Benethyarr</name></author>
		
	</entry>
	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Shock&amp;diff=6056&amp;oldid=prev</id>
		<title>Benethyarr at 15:46, 28 April 2009</title>
		<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Shock&amp;diff=6056&amp;oldid=prev"/>
		<updated>2009-04-28T15:46:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their [[Skill Checks]], including [[Stun Saves|Stun]] and [[Death Saves]] and is fully cumulative with any [[Damage Penalty]] the character may be suffering - both in terms of the above penalties, and in terms of provoking Stun and Death Saves. Where Shock differs from actual damage however is that it fades very quickly due to [[Shock Recovery]].&lt;br /&gt;
&lt;br /&gt;
The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rather than [[Damage Penalty]]. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few [[Turn|turns]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury &amp;amp; Death]]&lt;/div&gt;</summary>
		<author><name>Benethyarr</name></author>
		
	</entry>
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