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	<title>Partial Manifestation - Revision history</title>
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	<updated>2026-06-10T23:04:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Partial_Manifestation&amp;diff=6608&amp;oldid=prev</id>
		<title>Benethyarr at 14:04, 27 June 2009</title>
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		<updated>2009-06-27T14:04:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Ability]] Type:&amp;lt;/b&amp;gt; [[Spell]], Difficulty 19&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Provided By:&amp;lt;/b&amp;gt; [[Astral Projection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spell Type:&amp;lt;/b&amp;gt; [[Astral Magic|Astral]], [[Astral Projection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Spell Attributes|Form]]:&amp;lt;/b&amp;gt; [[Spiritual]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Function:&amp;lt;/b&amp;gt; Utility, Sensory&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Power Cost]]:&amp;lt;/b&amp;gt; 1 to 6&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Spell Duration|Duration]]:&amp;lt;/b&amp;gt; [[Maintainable]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Partial Manifestation grants its caster a limited degree of physical presence, making him faintly visible, allowing him interact with the physical world and nullifying the effects of the [[Astral Veil]] – although he is still only capable of performing [[Spiritual]] or [[Semi-Spiritual]] magic. &lt;br /&gt;
&lt;br /&gt;
Whilst in this form the spirit&amp;#039;s effective physical [[Stats|Strength]] is dictated by the Power invested in the spell. Unfortunately the movements allowed by the spell are rather less precise than those of a real body, causing the spirit to suffer a moderate [[Stats|Dexterity]] penalty. A partially manifest spirit retains its intrinsic ability to fly, but can no longer ignore physical obstructions completely – instead  being forced to slowly phase through them at one quarter their normal walking [[Stats|Movement]] (round up). Objects with an astral presence – such as enchanted or evoked items – cannot be phased through in this way.&lt;br /&gt;
&lt;br /&gt;
Although the casting spirit retains his normal immunity to [[Shock]], the spell renders him fully vulnerable to [[Wound Penalties]] caused by [[Physical Damage|Physical]] and [[Energy Damage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Effective Strength:&amp;lt;/b&amp;gt; 1 x [[Power]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Dexterity Penalty:&amp;lt;/b&amp;gt; -2&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Effect of Psychic Damage:&amp;lt;/b&amp;gt; As normal for spirits&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Effect of Physical/Energy Damage:&amp;lt;/b&amp;gt; Wound Penalties taken as normal but Shock ignored&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Benethyarr</name></author>
		
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