 <?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dsilverwiki.peopleinblack.org.uk/index.php?action=history&amp;feed=atom&amp;title=Ice_Armour</id>
	<title>Ice Armour - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dsilverwiki.peopleinblack.org.uk/index.php?action=history&amp;feed=atom&amp;title=Ice_Armour"/>
	<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Ice_Armour&amp;action=history"/>
	<updated>2026-06-10T22:52:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.7</generator>
	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Ice_Armour&amp;diff=6772&amp;oldid=prev</id>
		<title>Benethyarr at 16:54, 20 July 2009</title>
		<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Ice_Armour&amp;diff=6772&amp;oldid=prev"/>
		<updated>2009-07-20T16:54:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:54, 20 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Bonus Armour (on Armour 10+):&amp;lt;/b&amp;gt; +2 x Power&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Bonus Armour (on Armour 10+):&amp;lt;/b&amp;gt; +2 x Power&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Physique Bonus vs Cold (including Cold Damage):&amp;lt;/b&amp;gt; +100% (round up)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Physique Bonus vs Cold (including Cold Damage):&amp;lt;/b&amp;gt; +100% (round up)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Melee Frost Damage:&amp;lt;/b&amp;gt; Power x 4 [[Delayed Effect]] [[Cold Damage|Cold]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Melee Frost Damage:&amp;lt;/b&amp;gt; Power x 4 [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Delayed Effect Damage|&lt;/ins&gt;Delayed Effect]] [[Cold Damage|Cold]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Benethyarr</name></author>
		
	</entry>
	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Ice_Armour&amp;diff=6771&amp;oldid=prev</id>
		<title>Benethyarr: Heavily revised version, now more flexible and easier to learn and cast</title>
		<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Ice_Armour&amp;diff=6771&amp;oldid=prev"/>
		<updated>2009-07-20T16:53:48Z</updated>

		<summary type="html">&lt;p&gt;Heavily revised version, now more flexible and easier to learn and cast&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:53, 20 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Ability]] Type:&amp;lt;/b&amp;gt; [[Spell]], Difficulty &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/del&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Ability]] Type:&amp;lt;/b&amp;gt; [[Spell]], Difficulty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;17&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Provided By:&amp;lt;/b&amp;gt; [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Advanced &lt;/del&gt;Aquakinetics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Provided By:&amp;lt;/b&amp;gt; [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Common &lt;/ins&gt;Aquakinetics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Spell Type:&amp;lt;/b&amp;gt; [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Spell Type:&amp;lt;/b&amp;gt; [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Spell Attributes|Form]]:&amp;lt;/b&amp;gt; [[Aura]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Spell Attributes|Form]]:&amp;lt;/b&amp;gt; [[Aura]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Function:&amp;lt;/b&amp;gt; Defensive, Offensive&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Function:&amp;lt;/b&amp;gt; Defensive, Offensive&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Power Cost]]:&amp;lt;/b&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Power Cost]]:&amp;lt;/b&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Spell Duration|Duration]]:&amp;lt;/b&amp;gt; [[Maintainable]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Spell Duration|Duration]]:&amp;lt;/b&amp;gt; [[Maintainable]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Effective at both offence and defence, Ice Armour is perhaps the most iconic form of Aquakinetic battle-magic. When cast it condenses a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tough, jointed shell &lt;/del&gt;of ice &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;around &lt;/del&gt;its caster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that moves with him&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protecting &lt;/del&gt;him from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both [[Physical Damage|Physical]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Energy Damage]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inflicting &lt;/del&gt;[[Cold Damage]] on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anyone that gets too close&lt;/del&gt;. Ice Armour &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also makes its caster more resistant &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;freezing temperatures, boosting his [[Stats|Physique]] &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resisting the effects &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cold (including Cold Damage)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Effective at both offence and defence, Ice Armour is perhaps the most iconic form of Aquakinetic battle-magic. When cast it condenses a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thin layer &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supernaturally hard &lt;/ins&gt;ice &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on top of &lt;/ins&gt;its caster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s clothing or armour (or directly on his body&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where skin is exposed) which protects &lt;/ins&gt;him from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cold &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inflicts &lt;/ins&gt;[[Cold Damage]] on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his enemies in melee&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rather than being constant in its density, &lt;/ins&gt;Ice Armour &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adapts &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mimic the surface that it condenses on – becoming stronger and thicker &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;layered on top &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hard armour, for example&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While using Ice Armour anything &lt;/del&gt;the caster touches, or that touches him (with the exception of anything he is wearing or carrying), receives Cold Damage. This damage is applied as secondary damage to any melee attacks that he makes, and is likewise applied to anyone who strikes him in melee – with frost instantly condensing along the length of their weapon. The caster may choose to disable this frost effect briefly if he wishes, allowing him to pick up items, shake hands, open doors and the like without causing damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/ins&gt;the caster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;himself is immune to his armour&amp;#039;s intense cold, anything he &lt;/ins&gt;touches, or that touches him (with the exception of anything he is wearing or carrying), receives Cold Damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from it&lt;/ins&gt;. This damage is applied as secondary damage to any melee attacks that he makes, and is likewise applied to anyone who strikes him in melee – with frost instantly condensing along the length of their weapon. The caster may choose to disable this frost effect briefly if he wishes, allowing him to pick up items, shake hands, open doors and the like without causing damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although less encumbering than most mundane suits of armour&lt;/del&gt;, Ice Armour &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does weigh down &lt;/del&gt;its caster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slightly &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its visored &lt;/del&gt;ice&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-helm reduces &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wearer&amp;#039;s field &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vision somewhat&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As well as its combat effects&lt;/ins&gt;, Ice Armour &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also attunes &lt;/ins&gt;its caster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;somewhat to snow &lt;/ins&gt;and ice&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, allowing him to balance and move more easily on frozen terrain and so negating any [[Athletics]] penalties he might normally suffer in those conditions. Ice Armour also makes &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;caster more resistant to freezing temperatures, boosting his [[Stats|Physique]] when resisting the effects &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cold (including Cold Damage)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Armour]] Type&lt;/del&gt;:&amp;lt;/b&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Rigid Armour|Rigid]]&lt;/del&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ice Attunement Effect&lt;/ins&gt;:&amp;lt;/b&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Negates any Athletics penalties due to icy footing&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Armour &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Coverage:&amp;lt;/b&amp;gt; All except Face (visor open), All except Eyes &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;visor closed&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bonus &lt;/ins&gt;Armour (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on skin&lt;/ins&gt;):&amp;lt;/b&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+0.5 &lt;/ins&gt;x [[Power]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(round down)&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;Armour&lt;/del&gt;:&amp;lt;/b&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;x [[Power]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bonus Armour (on Armour 1-5)&lt;/ins&gt;:&amp;lt;/b&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+1 x Power&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Encumbrance]]&lt;/del&gt;:&amp;lt;/b&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bonus Armour (on Armour 6-9)&lt;/ins&gt;:&amp;lt;/b&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+1.5 x Power &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;round down&lt;/ins&gt;)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Awareness]] Penalty&lt;/del&gt;:&amp;lt;/b&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0 &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;visor open), -3 (visor closed&lt;/del&gt;)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bonus Armour (on Armour 10+)&lt;/ins&gt;:&amp;lt;/b&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+&lt;/ins&gt;2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;x Power&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/del&gt;:&amp;lt;/b&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attacks aiming for [[Hit Locations|Eyes]] suffer an extra -&lt;/del&gt;2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AM (with visor closed)&lt;/del&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Physique Bonus vs Cold (including Cold Damage):&amp;lt;/b&amp;gt; +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;100&lt;/ins&gt;% (round up)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Physique Bonus vs Cold (including &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Cold Damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;):&amp;lt;/b&amp;gt; +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/del&gt;% (round up)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Melee &lt;/ins&gt;Frost Damage:&amp;lt;/b&amp;gt; Power x 4 [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Delayed Effect&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Cold Damage|&lt;/ins&gt;Cold&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Frost Damage:&amp;lt;/b&amp;gt; Power x 4 [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DE&lt;/del&gt;]] Cold&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Benethyarr</name></author>
		
	</entry>
	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Ice_Armour&amp;diff=6476&amp;oldid=prev</id>
		<title>Benethyarr at 11:35, 1 June 2009</title>
		<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Ice_Armour&amp;diff=6476&amp;oldid=prev"/>
		<updated>2009-06-01T11:35:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:35, 1 June 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Armour]] Type:&amp;lt;/b&amp;gt; [[Rigid Armour|Rigid]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Armour]] Type:&amp;lt;/b&amp;gt; [[Rigid Armour|Rigid]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Armour Coverage: All except Face (visor open), All except Eyes (visor closed)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Armour Coverage:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/b&amp;gt; &lt;/ins&gt;All except Face (visor open), All except Eyes (visor closed)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Armour:&amp;lt;/b&amp;gt; 2 x [[Power]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Armour:&amp;lt;/b&amp;gt; 2 x [[Power]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Encumbrance]]:&amp;lt;/b&amp;gt; 4&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Encumbrance]]:&amp;lt;/b&amp;gt; 4&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Benethyarr</name></author>
		
	</entry>
	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Ice_Armour&amp;diff=6120&amp;oldid=prev</id>
		<title>Benethyarr at 13:41, 29 April 2009</title>
		<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Ice_Armour&amp;diff=6120&amp;oldid=prev"/>
		<updated>2009-04-29T13:41:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Ability]] Type:&amp;lt;/b&amp;gt; [[Spell]], Difficulty 20&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Provided By:&amp;lt;/b&amp;gt; [[Advanced Aquakinetics]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Spell Type:&amp;lt;/b&amp;gt; [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Spell Attributes|Form]]:&amp;lt;/b&amp;gt; [[Aura]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Function:&amp;lt;/b&amp;gt; Defensive, Offensive&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Power Cost]]:&amp;lt;/b&amp;gt; 3 to 6&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Spell Duration|Duration]]:&amp;lt;/b&amp;gt; [[Maintainable]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effective at both offence and defence, Ice Armour is perhaps the most iconic form of Aquakinetic battle-magic. When cast it condenses a tough, jointed shell of ice around its caster that moves with him, protecting him from both [[Physical Damage|Physical]] and [[Energy Damage]] and inflicting [[Cold Damage]] on anyone that gets too close. Ice Armour also makes its caster more resistant to freezing temperatures, boosting his [[Stats|Physique]] when resisting the effects of cold (including Cold Damage).&lt;br /&gt;
&lt;br /&gt;
While using Ice Armour anything the caster touches, or that touches him (with the exception of anything he is wearing or carrying), receives Cold Damage. This damage is applied as secondary damage to any melee attacks that he makes, and is likewise applied to anyone who strikes him in melee – with frost instantly condensing along the length of their weapon. The caster may choose to disable this frost effect briefly if he wishes, allowing him to pick up items, shake hands, open doors and the like without causing damage.&lt;br /&gt;
&lt;br /&gt;
Although less encumbering than most mundane suits of armour, Ice Armour does weigh down its caster slightly and its visored ice-helm reduces its wearer&amp;#039;s field of vision somewhat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Armour]] Type:&amp;lt;/b&amp;gt; [[Rigid Armour|Rigid]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Armour Coverage: All except Face (visor open), All except Eyes (visor closed)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Armour:&amp;lt;/b&amp;gt; 2 x [[Power]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Encumbrance]]:&amp;lt;/b&amp;gt; 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Awareness]] Penalty:&amp;lt;/b&amp;gt; 0 (visor open), -3 (visor closed)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; Attacks aiming for [[Hit Locations|Eyes]] suffer an extra -2 AM (with visor closed)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Physique Bonus vs Cold (including [[Cold Damage]]):&amp;lt;/b&amp;gt; +20% (round up)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Frost Damage:&amp;lt;/b&amp;gt; Power x 4 [[DE]] Cold&lt;br /&gt;
&lt;br /&gt;
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Benethyarr</name></author>
		
	</entry>
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