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	<id>https://dsilverwiki.peopleinblack.org.uk/index.php?action=history&amp;feed=atom&amp;title=Grapple</id>
	<title>Grapple - Revision history</title>
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	<updated>2026-06-10T20:11:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Grapple&amp;diff=5853&amp;oldid=prev</id>
		<title>Benethyarr at 23:40, 26 April 2009</title>
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		<updated>2009-04-26T23:40:33Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;b&amp;gt;[[Ability]] Type:&amp;lt;/b&amp;gt; [[Attack]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Related [[Skill]]:&amp;lt;/b&amp;gt; [[Melee Combat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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Grappling is the most basic form of [[Wrestling Move]] and essentially involves grabbing hold of your opponent and doing your best to inhibit their mobility - thus preventing them from effectively fighting back.&lt;br /&gt;
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A successful Grapple attack persists until broken (or until you release your foe) and prevents your opponent from taking any physical action except a Grapple, [[Throw]], [[Escape]], [[Hold]], [[Headbutt]], [[Knee]] or [[Trip]]. Additionally you may attempt to prevent any of these actions by making a Grapple check as though it was a [[Reaction]]. However, if you fail to prevent them, any of these actions will allow your victim to break free - although a Trip must be successful enough to knock you over in order for them to escape by using it.&lt;br /&gt;
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Instead of defending against a counter-attack of this kind by using Grapple, you may instead simply release your victim and defend normally. If a third party attacks you, or some other event occurs that you wish to react to, you may either defend using a free limb with a -3 [[AM]] (typically only applicable if you are performing a one-handed Grapple) or end your Grapple in order to defend normally.&lt;br /&gt;
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In order to continue a Grapple you must make a successful Grapple attack every turn, though you receive a +2 AM to this check. This check counts as an [[Attack]] and suffers from a [[Multiple Attack Penalty]] as normal if combined with other attacks in the same turn. In addition any attack you combine with your grapple must be either a Knee, Trip or Headbutt - unless you are grappling one-handed, in which case you may make any normal one-handed attack with your free hand. &lt;br /&gt;
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When attempting to continue (or escape from) an existing grapple it is possible to rely on sheer strength instead of skill - although the initial attack to establish the Grapple must always be based on a Martial Arts check. Continuing or breaking a Grapple through strength applies your [[Stats|Strength]] x1.5 (generally Grapples are assumed to involve both hands) in place of your Dexterity + Melee Combat.  Contests where one combatant relies on strength while the other relies on skill are perfectly acceptable in this context. Strength-based grappling can also be used to resist your opponent&amp;#039;s attempts to free themselves or counter-attack, as outlined above.&lt;br /&gt;
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Although Grapples are typically a two-handed attack, they can also be attempted using only one hand, potentially freeing the other hand for making other attacks. The initiator of a grapple can switch back and forth between a one-handed and two-handed stance during the course of a continuing grapple – but only at the start of their own turn. While using only one hand the grappler suffers a -3 AM to his attempts to establish or continue the Grapple, or to resist his foe escaping during his turn. This penalty applies only to skill-based grappling however, if pure strength is used then the character simply has to rely on their flat Strength rather than Strength x1.5 when using one hand.&lt;br /&gt;
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[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves &amp;amp; Abilities]]&lt;/div&gt;</summary>
		<author><name>Benethyarr</name></author>
		
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