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	<id>https://dsilverwiki.peopleinblack.org.uk/index.php?action=history&amp;feed=atom&amp;title=Delayed_Effect_Damage</id>
	<title>Delayed Effect Damage - Revision history</title>
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	<updated>2026-06-10T21:14:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Delayed_Effect_Damage&amp;diff=6045&amp;oldid=prev</id>
		<title>Benethyarr at 14:50, 28 April 2009</title>
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		<updated>2009-04-28T14:50:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Delayed Effect (DE) damage occurs slightly after the event that causes it. It is typically found as secondary or bonus damage on an attack of some kind, and counts as [[Internal Damage]] if the primary attack it is associated with penetrates the target&amp;#039;s armour (i.e. Inflicts at least one point of [[Injury Penalty]]).&lt;br /&gt;
&lt;br /&gt;
If the DE damage has an [[Area Effect]] then this is lost if the damage becomes Internal, but it gains +1 [[DC]] instead. If the damage is of [[Stun]] type as well as having an area effect ([[Shockwave Damage]], for example) then this property is also lost when the damage becomes Internal.&lt;br /&gt;
&lt;br /&gt;
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]&lt;/div&gt;</summary>
		<author><name>Benethyarr</name></author>
		
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