 <?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dsilverwiki.peopleinblack.org.uk/index.php?action=history&amp;feed=atom&amp;title=Dazzling</id>
	<title>Dazzling - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dsilverwiki.peopleinblack.org.uk/index.php?action=history&amp;feed=atom&amp;title=Dazzling"/>
	<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Dazzling&amp;action=history"/>
	<updated>2026-06-10T21:50:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.7</generator>
	<entry>
		<id>https://dsilverwiki.peopleinblack.org.uk/index.php?title=Dazzling&amp;diff=6328&amp;oldid=prev</id>
		<title>Benethyarr at 21:35, 4 May 2009</title>
		<link rel="alternate" type="text/html" href="https://dsilverwiki.peopleinblack.org.uk/index.php?title=Dazzling&amp;diff=6328&amp;oldid=prev"/>
		<updated>2009-05-04T21:35:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A flash is a sudden increase in local light levels, the Intensity of a flash is equal to the increase in [[Illumination]] (remember that Illumination drops off by 1 point for every 5m from the source) plus one per point of [[Darkness Penalty]] that is cancelled by this increase. Anyone affected by a flash with Intensity greater than 10 takes a -1 Dazzling Penalty for every point in excess. A -10 Dazzling Penalty indicates that they have been flash blinded, and can&amp;#039;t see a thing until they recover. Dazzling Penalties fade at a rate of 1 point every thirty seconds (10 [[Turn]]s). Further flashes only have an effect if they apply a greater penalty than that currently suffered, otherwise they are non-cumulative.&lt;br /&gt;
&lt;br /&gt;
When exposed to a flash of bright light characters may choose to cover their eyes in response. This counts as a defensive action and requires an [[Awareness]] skill check equal to the Intensity of the flash to succeed. Successfully covering your eyes halves the flash&amp;#039;s effective Intensity (round down) – thus reducing or entirely eliminating its effect on you. However this also applies a -3 penalty to any visual Awareness checks made between now and the start of your next turn, since you&amp;#039;ve had your eyes covered for part of that time.&lt;br /&gt;
&lt;br /&gt;
Characters can also be dazzled or blinded by ongoing exposure to bright background light levels, if the total level of Illumination minus Darkness Penalty is 5 or more for an extended period (three turns or more) then this is painfully bright, applying a -1 Brightness Penalty for every point in excess. Again if this reaches a -10 penalty then the character is effectively blind. Such penalties are much easier to recover from than dazzling however – fading at 1 point per turn once the light level falls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: System]][[Category: Playing the Game]]&lt;/div&gt;</summary>
		<author><name>Benethyarr</name></author>
		
	</entry>
</feed>