Fury

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Ability Type: Focus Ability

Instead of panicking when faced with danger, sometimes fear can turn into violent anger – allowing you to overcome fear and pain and giving you a burst of speed and strength. By spending 1 Willpower you gain +1 AM for all melee attacks, 2 points of Shock Resistance, +1 Willpower (thus temporarily compensating for the point you've just spent) and +10% Strength (round up). However this blind fury comes at a price, giving you a -1 AM to all Reaction checks and temporarily reducing your Intelligence and Empathy by 2. Fury can be activated at any time, with the effects lasting until the end of your next turn.

If a failed Resistance check causes you to Panic involuntarily, but you're unable to retreat (or you're very used to responding violently to threats), you may make a case for activating Fury instead, although the decision ultimately rests with the GM.