Defensive Trip

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Cost: 6
Ability Type: Reaction
Related Skill: Melee Combat
Prerequisites: Martial Dodge

Rather than simply evading an incoming melee attack, you have learnt to use your opponent's own aggression against him – by stepping neatly out of the way and tripping your enemy as he passes. Defensive Trip functions as a Martial Dodge with a -2 AM, but if it succeeds then the attacker is thrown off-balance and suffers from a -2 penalty to all physical actions until the end of their next turn. Alternatively, if Defensive Trip succeeds by 3 or more, your opponent is knocked completely off their feet and suffers from a Recovery Penalty (-5 by default) to all physical actions as they clamber back to their feet.