Difference between revisions of "Jab"
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<b>Cost:</b> 1<br /> | <b>Cost:</b> 1<br /> | ||
− | <b>[[]] Type:</b> [[Attack]]<br /> | + | <b>[[Ability]] Type:</b> [[Attack]]<br /> |
<b>Related [[Skill]]:</b> [[Melee Combat]]<br /> | <b>Related [[Skill]]:</b> [[Melee Combat]]<br /> | ||
<b>Prerequisites:</b> [[Martial Arts Training]] <br /> | <b>Prerequisites:</b> [[Martial Arts Training]] <br /> |
Revision as of 12:49, 25 April 2009
Cost: 1
Ability Type: Attack
Related Skill: Melee Combat
Prerequisites: Martial Arts Training
This fast punch is good for testing enemy defences or getting a quick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC modifier.