Difference between revisions of "Armour-Piercing Type"
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− | All damage has an Armour-Piercing Type, which dictates how it interacts with its target's [[Armour]]. Possible types are [[Piercing]], [[Semi-Piercing]], [[Normal Armour Penetration]], [[Blunt]] and [[Very Blunt]]. If an instance of damage does not specify its type, then it defaults to Normal. | + | All damage has an Armour-Piercing Type, which dictates how it interacts with its target's [[Armour]]. Possible types are [[Piercing]] (AP2), [[Semi-Piercing]] (AP1), [[Normal Armour Penetration]] (AP0), [[Blunt]] (AP-1) and [[Very Blunt]] (AP-2). If an instance of damage does not specify its type, then it defaults to Normal. |
[[Category: System]][[Category: Playing the Game]][[Category: Combat]] | [[Category: System]][[Category: Playing the Game]][[Category: Combat]] |
Revision as of 14:45, 25 April 2009
All damage has an Armour-Piercing Type, which dictates how it interacts with its target's Armour. Possible types are Piercing (AP2), Semi-Piercing (AP1), Normal Armour Penetration (AP0), Blunt (AP-1) and Very Blunt (AP-2). If an instance of damage does not specify its type, then it defaults to Normal.